AnimeOrigins
Unit guide

Bluma (Data Analyst) — Farming Unit Guide

Bluma (the Bulma unit) in Anime Origins: Training Data income tiers to +30%, why she is the Infinite-mode economy engine, PGG S vs Beebom A, best traits, and how to use her.

Checked 2026-08-16Anime Origins
Quick answer

Is Bluma worth using?

Yes for farming, no for damage — Bluma is the documented economy unit. Pro Game Guides calls her the 'obvious farm pick' (S); Beebom rates her A and 'best farming unit for infinite mode'. Her kills produce Training Data that raises whole-team income up to +30% per wave. She does not carry fights; she funds the units that do.

Pro Game Guides: SBeebom: Afarmingincomeinfinite-mode

Tier placements are the two public tier lists (Pro Game Guides and Beebom), shown side by side because they disagree on several units — see the full tier list for how we handle conflicts.

How to get

How to get Bluma

Use the banner route, and do not plan around a made-up per-unit chance.

  1. Step 1

    Bluma comes from summons as a Mythic — mid-tier rarity, so banner luck hurts less than Secret hunting.

  2. Step 2

    She is a priority summon for farming accounts: her income bonus applies every wave of every run she joins, which compounds faster than any one-time reward.

  3. Step 3

    Fund the pull with codes first — several thousand gems are claimable at Level 10.

Kit and role

How Bluma fits a team

Training Data — the kill counter that pays

Every kill near Bluma produces Training Data: 1 per regular enemy, 5 per miniboss, 25 per boss. The data counter translates into a per-wave income bonus for the whole team — not just her own payout.

Because bosses pay 25, she is worth placing on boss-heavy maps even though her personal damage is modest. The counter cares about kills landing, not who dealt the damage.

The income tiers — +5% through +30%

The documented tiers: 35 data → +5% income, 80 → +10%, 145 → +15%, 240 → +22%, 380 → +30%. In long modes she reaches the cap and holds it for the rest of the run.

Team-building note: +30% income is like running a permanent, stacking gems multiplier. PGG's S placement is essentially this math; Beebom's A docks her for offering nothing on short story maps where runs end before the tiers compound.

Where she fits — and where she doesn't

Infinite mode and long farming loops: start her early, let the tiers climb, bank the income. She is the engine of every documented AFK-adjacent farming strategy that doesn't rely on macros (which we don't endorse).

Short story stages and speedruns: skip her. The run ends before tier two. Take a damage Mythic instead.

Pairing her with the economy stack

Bon (Purgatory) also buffs money from defeated enemies — the two stack into a documented economy comp that both tier lists independently rate in their top bands for support roles.

The gems guide works through the full loop: codes → early income units → banner funding → carries.

Suggested traits for Bluma

Immortal's +25% income effect is almost tailor-made for her (one per team, 0.1% roll). Short of that, anything that keeps her alive and killing — damage or attack-speed traits that help her last-hit — feeds the Training Data counter.

Community picks, not official data — the trait table has every effect and rate, and the reroll calculator shows your odds before you spend.

Spend decision

Should you summon Bluma?

If you play long modes or farm resources: absolutely, and early. PGG's 'obvious farm pick' is the correct read — +30% team income compounds across every future run, unlike a carry whose value stops at the current wall.

If you only push story: not yet. She is a comp piece for the long game; a nuker moves story walls faster.

Trait synergy check: Immortal's +25% income on an income unit is the strongest documented economic combo in the game — one per team, pity at 1,300 per community data.

FAQ

Bluma questions

Is Bluma the best farming unit in Anime Origins?

She is the best documented one — PGG calls her the obvious farm pick (S) and Beebom rates her A specifically as 'best farming, infinite mode'. Her Training Data raises whole-team income up to +30% per wave.

How does Bluma's Training Data work?

Kills produce Training Data (1 per enemy, 5 per miniboss, 25 per boss). Data thresholds at 35/80/145/240/380 grant +5/10/15/22/30% income per wave for the team.

Why is Bluma only A on Beebom if she's S on PGG?

Beebom's framework penalizes her short-run value — story stages end before her income tiers compound. PGG weights her Infinite-mode ceiling higher. Both agree she is the farming pick.

What's the best trait for Bluma?

Immortal (+25% income, one per team) — stacking economy on economy. Otherwise attack speed or damage to keep her killing and collecting data.

Does Bluma work in story mode?

She works but underperforms — short runs end before her tiers climb. Use her in Infinite mode and long farming loops.

Bluma and Bon together — worth it?

Yes, that is the documented economy stack: her income percentages plus Bon's money-from-kills buffs. Both tier lists rate them top-band for support.

Related guides

Plan the rest of your team